Where did you love to play as a child? Maybe it was a tree near your home. A video game where you battled your way through new worlds. Or, like me, a fort you built out of boxes and blankets.
I’ve been talking about playgrounds a lot lately. I’ve been sliding on a lot of slides and trying out a lot of swings. I’ve listened to people talk about why they came to play and wondered who wasn’t able to join in. All this may seem odd for an adult who designs technology for a living, but here’s why it matters: Designing for inclusion starts with recognizing exclusion.
This is the power of mismatches.
A playground is a perfect microcosm for learning how to start. Think back to the objects and people that occupied your play space. Try to remember what worked well for you. It’s likely there were moments when you were happy to play alone and other moments when you played together with many children. Can you describe what it was that made those spaces inclusive? It’s also likely there were moments when you felt left out, either because there was an object that you couldn’t use, or because you were ostracized by the people around you. What was it that made these spaces exclusionary?
The objects and people around us influence our ability to participate. Not just when playing on a playground, but in all aspects of society. Our cities, workplaces, technologies, even our interactions with each other are touch points for accessing the world around us. When we meet those access points, sometimes we can interact with them easily and sometimes we can’t. When we can’t interact with ease, many of us will try to adapt ourselves to make the interaction work. There are also times when no degree of creativity will make it possible to use a solution that simply doesn’t fit a person’s body or mind. Examples of this are all around us. It’s the reason why a child climbs onto a counter to wash their hands at a sink. It’s why people are left searching for instructions on how to navigate a software application when it’s updated with new features.Anyone who’s tried to order lunch off a menu that’s written in a language they don’t understand is in the middle of a mismatched interaction.
They make aspects of society accessible to some people, but not all people. Mismatches are barriers to interacting with the world around us. They are a byproduct of how our world is designed. Mismatches are the building blocks of exclusion. They can feel like little moments of exasperation when a technology product doesn’t work the way we think it should. Or they can feel like running into a locked door marked with a big sign that says “keep out.” Both hurt.
In this book we’ll take a deep dive into how inclusion can be a source of innovation and growth, especially for digital technologies. It can be a catalyst for creativity and an economic imperative. And we’ll contend with a central challenge: is it even possible to design for all human diversity? I’ve built a career promoting inclusion through design methods, also known as inclusive design. Like many people, I initially took inclusion at face value as a good thing. Yet I also found that people rarely made it a consistent priority. I wanted to understand why.
There are many challenges that stand in the way of inclusion, the sneakiest of which are sympathy and pity. Treating inclusion as a benevolent mission increases the separation between people.Believing that it should prevail simply because it’s the right thing to do is the fastest way to undermine its progress. To its own detriment, inclusion is often categorized as a feel-good activity. With this in mind, we will test our assumptions about inclusion and how it shows up in the world around us. We’ll explore the reasons why our society perpetuates exclusion and new principles for shifting that cycle toward inclusive growth.
What happens when a designed object rejects us? A door that won’t open. A transit system that won’t service our neighbourhood. A computer mouse that doesn’t work for people who are left-handed. A touchscreen payment system at a grocery store that only works for people who read English phrases, have 20/20 vision, and use a credit card.When we’re excluded by these designs, how does it shape our sense of belonging in the world? This question led me from playgrounds to computer systems, from Detroit public housing to virtual gaming worlds.
Ask a hundred people what inclusion means and you’ll get a hundred different answers. Ask them what it means to be excluded and the answer will be uniformly clear: It’s when you’re left out.
Imagine children climbing on a playground. How are they climbing? Are they on a ladder, stairs, ramps, ropes, boulders, or maybe a tree? Now imagine who designs the features of that playground and the assumptions they make about the people who will play in it. As you might expect, many playground designers are extraordinary advocates for inclusive spaces.
One cloudy San Francisco morning, while we were interviewing Susan Goltsman, she led our team through a park that she designed, pointing out the features that make it inclusive. A gently sloping ramp that reaches the highest lookout points. A harmoniously ringing gamelan, an Indonesian instrument on which “you can’t play a bad tune.” A frenzy of children of various ages and abilities play together throughout the park. Their shouting and laughter are hard to compete with. With her feet in the sand, next to a giant sculpture of a sea turtle, Susan revealed the most important aspect of her design process: We interviewed kids with varying levels of disability, and the more severe the disability, the more vicarious the play. So the child who could not move very much was playing full-on in their brain, using other kids out on that play area to play through.So access means a lot of different things to a lot of different people. Goltsman was a founding principal of the design firm Moore, Iacofano, Goltsman (MIG). Her influence extended far beyond childhood play spaces. One of the early pioneers in inclusive design, her contributions to policy and standards have influenced many major North American cities. An inclusive environment is far more than the shape of its doors, chairs, and ramp ways. It also considers the psychological and emotional impact on people. In partnering with Goltsman I learned that what’s true for a playground is true for all human habitats, including the online world.
From a young age, we test the waters of acceptance by asking “can I play?” The response to this question can make our hearts soar or crush us. Over our lives we learn how to ask more subtly or we simply stop asking. Sometimes we push forward, regardless of rejection, to prove ourselves.
Core elements of our identities are formed by our encounters with inclusion and exclusion. We decide where we belong and where we’re outsiders. It shapes our sense of value and what we believe we can contribute. Exclusion, and the social rejection that often accompanies it, are universal human experiences. We all know how it feels when we don’t fit in. Mismatches between people and objects, physical or digital, happen when the object doesn’t fit a person’s needs. People often have to adapt themselves to make an object work. For better or worse, the people who design the touch points of society determine who can participate and who’s left out. Often unwittingly.
A cycle of exclusion permeates our society. It hinders economic growth and undermines business success. It harms our collective and individual well-being. Design shapes our ability to access, participate in, and contribute to the world.
If design is the source of mismatches and exclusion, can it also be the remedy? Yes.
But it takes work. We must broaden our definition of design and designers. We must test our assumptions about human beings. We must wonder “who am I excluding?” and allow the answers to change our solutions. Above all, we must be willing to acknowledge how much we don’t know about inclusion. No one is an expert in inclusion in all areas of life. We are naturally better at exclusion, for reasons that we’ll explore in the coming chapters. Knowing this, we can find better ways to forge ahead.